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Parallel computing in pix4dmapper
Parallel computing in pix4dmapper







parallel computing in pix4dmapper

  • no conditional processing like IF, CASE, GOTO etc +9 more terms.
  • => intelligent spars processing needs to work on list of non-zero values but not dense matrixes => no support for sparse/not dense matrixes or vectors
  • full speed up for multidimensional tensors operations but plain vector operations cannot exploit parallelism.
  • parallel computing in pix4dmapper

    => data should stay in the GPU memory as long as possible (faster processing => data locality)

  • every bit of data has to be transferred from main memory to GPU memory and back.
  • GPU: Ups and Downs GPUs are fast when processing functions which can be expressed by matrix/tensor operation but are not generally faster: ** tensor = algebraic object that describes a (multilinear) relationship between sets of algebraic objects related to a vector space. * Gradient (Steigung) descent is a first-order iterative optimization algorithm for finding a local minimum of a differentiable function. Note: GPU support parallel computing of mathematical operations on tensors which is not specific to Deep Learning ⇒computations on tensors** can be done order of magnitude faster than on a CPU
  • Gradient Descent* on Deep Neural Networks can be mapped easily to these APIs (all necessary operations are available).
  • GPU vendors provided API for computing on the GPU (CUDA, OpenGL.
  • ** PCIe = peripheral component interconnect express is an interface standard for connecting high-speed components. * sigmoid = The term "sigmoid" means S-shaped, and it is also known as a squashing function, as it maps the whole real range of z into in the g(z). dedicated HPC (High Performance Computing) cards might not have monitor ports anymore component original handling the video IO /currently connected via PCIe** bus to the main board-Cards have their own memory up to multiple GPUs (transfer main memory to GPU is necessary) recently more and more native support for ML functions (e.g. less functionality than a CPU but much more parallelism ⇒rendering can be parallelized since applying a linear transformations to points is independent from each otherĭedicated processor providing parallel mathematical operations on tensor data. => rendering the next frame applies update on each point of multiple polygon meshes => a 3D scene is a collection polygon meshes
  • rendering 3D scenes in real-time exploits parallel processing.
  • =>fast computation requires quick access to graphics memory

    parallel computing in pix4dmapper

    => translation, scaling, rotation of 3D points can be expressed by matrix multiplications

  • 3D rendering is based on algebraic tensor operations:.
  • "muscle" behind a CPU if processing power of CPU is not sufficient.
  • originally designed to support 3D rendering in CAD, graphic design and computer games.
  • TERMS IN THIS SET (13) Graphical Processing Units (GPU)









    Parallel computing in pix4dmapper